970 GTX x2 i54960k 3.5 (stock speed) 16 GB RAM Win7 Ultimate Hey guys I got Star Citizen recently and I'm having trouble diagnosing an issue where ever minute or so the CPU usage for specifically Star Citizen drops to 0% and my game locks up for … There are frequent and pervasive CPU spikes associated with ships using a physics grid. For example, my CPU usage is much higher at 1680 that at 3360. Do I even need to upgrade my CPU? Additionally, 98% of RAM usage was consumed and calls to the Windows paging file was extremely high. So little more research for boosting star citizen system performance (FPS) and I have the following results: GPU usage in hanger : 61%; CPU usage in hanger : 62% (all cores) FPS in hanger : 50 fps; GPU usage in AC: 44%; CPU usage in AC : 57%; FPS in AC : 33 fps (but seems smoother) All values are averages and flight-time was around 30-35 minutes. Is the game not optimized? Link to post Share on other sites. Experience the Star Citizen universe with multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.3.1 is your first look at a much larger game! A game like Star Citizen will most definitely utilize an 8 core cpu. According to numerous reports, this latest driver caused high CPU usage on a variety of PC system configurations. For the best gaming experience when exploring the 'verse, we advise players have systems that meet or exceed the below specifications: POWER USAGE: Shows the condition of the power plant, whether it is online or offline, the total power points available, the current idle usage and the potential power usage (if all components are active.) Nvidia control panel does not automatically recognize star citizen. CPU spike tests could not be performed as the CPU was never less then 100%. Star Citizen is still in development but is currently one of the most demanding games on PC. Missing files or out of date operating systems can cause stability issues with both the game and the RSI Launcher. Fly to your worst case scenario i.e. About 12 seconds after sc.exe successfully terminated, a Windows Blue Screen event occurred. So my issue right now is my cpu is running pretty hot to where my Game ( Star Citizen ) is crashing windows due to high temps. For many years now the forums have been the main focus, but we'd like to give some attention to the main website. the temp will spike to 80c. Mesh shading allows for significantly increased geometry detail with high framerates and low CPU usage. - Mesh Shading. Star Citizen, and potentially the future of PC gaming is heading towards multi-thread optimized games which will take advantage of an 8 core cpu. I see average of 30% cpu use and 80 to100 GPU never seem to crack 20 gig ram in game. Recommended. Only Star Citizen has managed to use more. The only component category I'll comment on is the CPU: Don't bother with an 8-core proc if your building a gaming PC for Star Citizen. When preparing your system to install the RSI Launcher and Star Citizen game, make sure you have the following Windows files and network configurations set up. Star Citizen Alpha 3.9: Locked Up & Loaded introduces a wealth of new gameplay systems, missions, locations, and more. That may be what's causing the 100%cpu utilization and low gpu usage many have been experiencing. I noticed that when their is a lot of assets in the area my gpu usage drops as does my fps. I have a i7 9700K oc to 5.0 voltage 1.320 i'm sitting around low 70 to high 60s most the time but when it spikes to high 70percent usage to 80 percent usage . CPU usage was at 100% the entire time sc.exe was running. If that were the case, CPU/GPU usage wouldn't be spiking so severely for no evident reason. Even a gtx 1060 3gb won’t meet the minimum system requirement of 4gb VRAM, you’ll need a gtx 1070 at least. star citizien running better on my rig lol 90-100% usage means nothing, you can gaming for hours without problems. Star Citizen Base is in search of article writers and content creators for our main website. Open Task Manager in windows, showing your CPU cores. With that we encourage our SCB members that have passion (and time) for Star Citizen to contact Gallitin about the gig. Even if Windows Task Manager doesn’t show your CPU to be bottle-necked, it still likely is. There are no hiccups or stutters though, so far (and no crashes, yet). LOL Share this post. Missions. However, only Turing supports this and apparently, according to Star Citizen developers, it's not an easy switch between older shading methods and mesh shading. Star Citizen is a Crowd Funded MMO based loosely on the Chris Robert's Wing Commander/Freelancer universe. I’ve been using Process Lasso recently.. Game Debate Star Citizen News - Star Citizen : Star Citizen's 3.0 Update Halves VRAM Usage - Paves Way for Persistent Universe Star Citizen is memory and CPU intensive so being able to store more textures in the GPU memory will improve performance) ===== ===== ===== Get Star Citizen ... Fuel balancing pass on all ships to fix slow recharge and high fuel usage when mobile. While the architecture on amd's cpu isn't as fast, on multi-threaded applications it's tough to beat. You'll pay more than twice as much as a quad-core and you won't see any real performance gains, in Star Citizen or virtually any game. This is the reason as to why you can find videos on the net showing a 5+ generation old Intel dual-core CPUs outperform or match the output of a current generation quad+ processor. We receive and analyze client FPS data from every machine playing Star Citizen every hour. Know that Task Manager averages the CPU utilisation over the course of the tick time. The grey / black market is a Star Citizen constant. Running on the high-end CryTek engine, Star Citizen's system requirements are very high. CPU usage also sits at around 50% outside of combat. Other factors. Use the ‘Move VR’ Script to display it in your cockpit. As of now, yes. Even Star Citizen has better frame rates. The cpu usage was about 60 … The GPU usage is at the lower left. Is my i7 920 Bloomfield's architecture slowing things down regardless of having 50-40% remaining CPU left? XKentX 178 XKentX ... Unbelievably high CPU, Memory, and GPU usage IPS Theme by IPSFocus; Theme . 90°c is not the same that 90% It helps to maintain system stability by adjusting CPU process priorities. You can play Star Citizen on any quad-core, 16GB RAM system, with an AMD R9 390/RX 580 or Nvidia GTX 1070 (6GB GPUs like the RTX 2060 will be fine too but ideally you want 8GB VRAM GPUs. I'm almost contemplating splitting my monitor and running it in regular 1440p. My old i5 caused some serious stutter during dogfights, which could be a real problem (it'd suck to lose a nice ship like a Constellation or a Freelancer in the PU because your game was stuttering and someone shot you down), but after upgrading to an i7, the game now runs as smoothly as possible. 8GB RAM Test Quick question to anyone caring for their CPUs. Today I played Star Citizen for about one hour. Star Citizen is not available for macOS or Linux. So this was a surprise for me. This means that some features may not be available, particularly the physx leaving the cpu to take over the physics calculations. At the "quality" DLSS setting I get around 60 - but with all ray tracing turned off except reflections. Disclaimer: FPS is subject to many variables such as region, game settings, background applications, and streaming. As of patch 3.11, Star Citizen requires a computer with the ability to run AVX instructions, which is noted above under the CPU requirements. CPU: Star Citizen is one of the few games that really sees a benefit from an i7. So if you had 100% usage for the first half of the second and 0% for the second half, Task Manager will average it to 50% and show that. I know that the i9-9900k can get pretty hot. 90-100% usage is my problem. ... with a low power consumption and high CPU usage on an avionics system, so you could add 4 launchers to the ship, but they would only go into 2 hardpoints, etc. What I found is that CPU utilization in game is usually around 73% spread across 8 cores (4 cores 4 logical thread = 8 “cores”) I found that my CPU shouldn’t be bottle necking my GPU if at all and CPU usage never maxes out to 100% in game. which isnt good. Default . Any of idea what's going on? Theres definitely to be had as both gpu and cpu utilisation is sat around 50-60% most of the time which is really weird. high res terrain with lots of objects close to you; Set your super-sampling factor; Look outside then observe the usage in the GPU and CPU … As modules can range from good effectiveness for cheap, to better effectiveness for some additional cost and power / CPU usage (which presents fitting and skill challenges) to rare officer and faction modules which provide for good effectiveness with lower fitting requirements but can be stupid expensive modules are often chosen based on the likelihood of a player losing them. Please note, I'm getting 17400 in 3D Mark 11 Performance Test and my GPU is at 99% usage. Click to expand... Tbh I am also on 3440x1440p with 6900xt and 5950x and am getting solid 60fps running high settings but it doesn't seem to matter where I am and the GPU utilisation is around 40% and CPU around 15%. 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