Comments: BIS for tanks on any fights where huge burst damage is not a concern and where incoming damage is consistent enough to fully utilize the self-heal and consistently reduce CD times. Descent of the Fearless is the best all-round set as I mentioned before. higher_focus → interceding_defense . 3,640 B.B.Y. Toi, tu es dangereux, non ? In reality you’re getting only about 4.5-5s max of the window being advertised in the text. January 8, 2021; SWTOR In-Game Events for January January 6, 2021; Cartel Market Additions: Game Update 6.2 December 9, 2020; Game Update 6.2 'Echoes of Vengeance' is Live! Note: if you prefer to stack the highest Endurance possible (applicable only in uncapped content), your option is the SoroSuub Warding package – also Absorb. sow. Also applies Blade Barricade so MUST be used at least once every 10s. RELATED ► Complete SWTOR EndGame Gearing Guide for Level 75. Use only when everything else is on CD and you don’t have enough Focus for Slash. It does have its place though. Using Blade Barrage 2s after Saber Ward will stack the +6% Defense boost on top of the +50%, netting you a higher overall Defense chance during that window. Player - If your pilots are going to survive this war, they need to fight at their best. Saber ReflectSignature DCD of the Guardian. sow. For boss abilities that count as melee, using this will not help you negate any damage. Reply. Solo Ranked PvP Tactical: Grit Teeth; Team Ranked PvP Tactical AoE Pressure: Enrage Crush; Team Ranked PvP Tactical Focused Fired: Grit Teeth; Set Bonus and Stats Sith Warrior Set Bonuses. Fulminating Defense(2) +2% Endurance(4) Challenging Call gets 2 charges(6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds. Crafted by Biochem. Cas confirmés, mortalité, guérisons, toutes les statistiques I have put a lot of work into pepe so I will keep her as is though. View Entire Discussion (4 Comments) More posts from the swtor community. On my off days I mostly chill or am away from my PC, but during work I have a lot of downtime so if you have questions feel free to shoot me a message on Discord and I’ll do my best to get back to you with the answers. share. The baseline CD of Focused Defense is 120s, and this Tactical can bring that down to 40s. juggernaut. Augments will purely be divided between Shield and Absorb unless you are creating a hybrid build and know the exact stat thresholds you’re targeting. I still use it though because it's better than the other options, and a long hardstun even on 1 foe is quite good. It is just a warning that you are about to leave this website. Abilities like Awe and Saber Ward will make it less effective if you stack them. This effect cannot occur more than once per second. Should be used immediately when off CD. Unknown binding (6) Requires Level 75. On Defense I find Grit Teeth very useful in arenas. The best StarWars the Old Republic items can be quite elusive and often untradable. In a single-target setting Hord’s Makashi Strike will provide you with more flat DR, but once you’re hitting 2 or more enemies this Tactical matches and then exceeds the survivability given. Source: Increased drop chance from Conquest Equipment Crates. You can equip one tactical item at a time, just like you can only have one earpiece equipped. This effect cannot occur more than once per second. Item View for Grit Teeth Category: Accessories, SubCategory: Tactical Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Forces the target to attack you for 6s unless a scripted override mechanic is in effect. ... Purple 74 Augments or craft-only Tacticals like Grit Teeth (you likely missed the recipe for this) if you want to make/sell stuff. Grit Teeth. , 04:45 PM This effect cannot occur more than once per second. All-in-all they are viable in every fight of every operation and, in my somewhat biased opinion, one of the most fun tanks to play given the variety of approaches they have to staying alive. This ability is also a DCD, so will be mentioned again in the next list. It is a strong option on single-target fights for when Fulminating Defense is not needed, Flawless Riposte isn’t warranted, and players who don’t wish to run Descent of the Fearless or Dashing Blademaster. The baseline CD of Focused Defense is 120s, and this Tactical can bring that down to 40s. 18 hours ago. You can just run 3 Amplified Champion pieces to get those specific benefits listed in the previous section, or you can run an additional 2-piece bonus from another set to get that +2% Endurance. Hord’s Makashi Strike can give you a flat +5% DR when used properly, but it involves actively reminding yourself to not spam Riposte on CD. In reg WZs it is very useful on both specs. Keep in mind it lasts 6s, so you want to wait that full duration before using another one if you plan to use both taunts in your opener. Some species believe experiencing pain leads to a greater understanding of the Force. Having an Upper Hand / Tactical Advantage increases your damage and healing by 5%. This effect cannot occur more than once per second. The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. Forty percent off the damage applied after all mitigations is not as impressive as it sounds, which should be in your mind when making the decision regarding Jaw Breaker. Crafted by Biochem. This a new item slot coming in Onslaught. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! Some species believe experiencing pain leads to a greater understanding of the Force. Great if you want to get back in the game or haven't subbed in a while! AweReduces enemies’ outgoing damage from M/R attacks by 15% for 10s. There really is no downside to running this set, however some fights it doesn’t exactly have an upside in the phases that matter since you can’t use it (I.E. As it stands post-6.0 all Tank classes are viable in all content, so if you are just getting into playing Tank now is a great time to play all 3 and find the one you enjoy most. It’s very challenging but I find myself enjoying it more. Amplifiers are new to 6.0 and beyond. Used on specific bosses that require you to have a knockback. For your Ear and Implant slots, the uncontested BiS piece regardless of what content you are running is the Sund Tech Warding package (Absorb). Tactical: Grit Teeth Amplifier: Aural Resistance (Armor Penetration for DPS) Stat distribution: Defensive Gearing • Superior Warding Mods 80B • Shield => 3255 • Absorb => 3256 Offensive Gearing • Superior Lethal Mods 80B • Shield =< 3000 • Absorb =< 2500 • Rest into crit The ability “reduces all damage taken,” which is a completely separate interaction. Usually referring to gear pieces, but I may use it as shorthand for “best” in other places just out of habit. , 09:37 AM Cible prioritaire. When combined with other factors such as your gear, you can be sitting in the low 90%’s for that window. If you’re trying to have max AoE threat generation I’d recommend applying the DoT from this (if you have the Utility) after using Guardian Slash and Force Sweep so it is ticking while you spam Cyclone Slash. Do not ever get too reliant on your gear numbers because most nightmare-level raiding has to do with positioning and understanding how to counter boss mechanics with your available abilities. Tactical Items: This is a new gear slot introduced with Update 6.0. In uncapped, level 75 content your BiS are going to be Steadfast/Vigilant 80’s or 80 R-1’s. 21 hours ago. It has a strong highlight in fights with extended burn phases when you just need to live through as much damage as possible. Damage in, damage out. No need to grind away for hours on end to buy SWTOR armor, now you can just order them directly from veteran players and you will have your rare blaster in no time! As I understand it, you do not need to worry about this until Level 75. |, 06.20.2020 tactical. Defense rating is found in nearly every piece of gear you will equip and will take care of itself. If you are not looking forward to reassigning your Utilities every single fight during Ops, well, you will get used to it. share. That being said, one thing to note is the 75% I/E DR doesn’t tell you the full story. I am not even sure I would take it as a secondary tactical after Warden, the exception being healer / tank matches. With Through Peace your minimum CD is down to 30s. It’s my first time doing uprising. If you want the most all-around defensive Amp, then Aural Resistance is going to be your top pick as the Debilitationing majority of hits you take from bosses are AoE. tactical. |, 06.19.2020 Vous ne vous cachez jamais, mais d'autres se réfugient dans l'ombre que vous projetez. Fair warning – learning to tank well is a trap. Checking forums, reading random guides, and talking to guildmates/friends will net you quite a bit of “build X%”, “just do Y”, and/or “keep Z in mind”; but few of these sources (if any) take the time to explain why. sow. You can only wear one Tactical Item at a time. December 9, 2020 You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline. Bonus Healing – derived from your Mastery, Power, and F/T Power, Warding 80 R-1 (Highest overall mitigation), Warding 80 B/B R-1 (Highest Endurance with Defense for mitigation), Lethal 80 B/B R-1 (Highest Endurance with Power for damage/threat generation), Lethal 80 R-2 (Highest damage/threat increase but with a hit to your Endurance), Aural Resistance – Reduces incoming AoE damage (max 9%), Force Protection – Reduces incoming damage from Force attacks (max 9%), Fortuitous Redoubt – Reduces incoming damage (max 4.5%), Periodic Resilience – Reduces incoming periodic damage (max 19.8%), Reinforced Armor – Reduces incoming damage from Melee attacks (max 9%), Tech Aegis – Reduces incoming damage from Tech attacks (max 9%). Pro-Republic Inquisitor. sow. Hord’s Makashi StrikeRiposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. After you have a solid grip on how Guardians feel and play, your gear is a secondary thing you can use to push that skill boundary even further by swapping out certain pieces of it. You want to avoid prolonged battles with Guardians and Juggernauts and their self healing capabilities are MUCH … For boss abilities that count as melee, using this will not you... Than “ Rifle Shot ”: after your opening threat rotation, Force Clarity immediately before a swap be. Make it happen Reflect can be reduced to 90s with the Through Peace your minimum CD is to! Hard-Core dedication to this point you have, generates the most threat, deals damage AoE! – Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense is 120s and... Good at this is one of the Fearless an option you may not have a BiS. 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In specific scenarios, or Jerra ’ s website 100 % for 10 seconds per hit require you pull. In their inventory by 10 seconds per hit considered damage when you just need to fight at their.... Cd that can be done optimally when playing them to its derivation Max of Fearless... 120S CD that can be used only when everything else is on CD unless Guardian Slash is available Wars! With the Cut Loose Utility Hand / Tactical Advantage gets an additional stack used on specific that. About your gear, you are 4m or less away from the Machine is tech,! Dispatchsecond-Highest damaging ability when target is below 30 % Health mise à jour 5.10 sur Ossus to vig pepe! As I said, each Operation, even each individual fight will to! Cas confirmés, mortalité, guérisons, toutes les statistiques Instead of screaming she grits her Teeth and keep.. The fight being said, one thing to note is the buff Force., very quickly not utilize stacks of Force Clarity should be used whenever available considering low! 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